![]() ![]() In Warcraft, the player can upgrade unit stats such as attack strength, armour rating and movements speed, which means that the player whose units have been upgraded has a strategic advantage in combat.ĭune II already has "sort of" spells, like the Deviator's ability to temporarily convert enemy units, or the House Palace special abilities, but Warcraft introduced spell-caster units that use mana to cast spells or summon magical creatures. In Dune II, upgrading only applies to production facilities, where it means gaining access to new construction options. units that cannot be produced by either playable side, that appear only in dungeon levels. There are also non-playable characters, i.e. Warcraft introduced "hero" characters that are important to the storyline and must be kept alive and sometimes rescued conversely, enemy heroes may become targets for assassination. Thee are also missions where the player does not have a base and thus cannot produce new units at all (these include dungeon levels, where no construction is possible). Starting conditions for each mission could also differ: in one mission, the player has to swiftly move combat units to a defenceless base that is under attack in another, peasants must be first rescued from imprisonment before the player can start production. Warcraft introduced missions with varying objectives, such as the destruction of a specific enemy unit or structure, or escorting a friendly unit from point A to point B. In Warcraft, gold is the "primary" resource required to build anything, and lumber is a "secondary" one, needed for some units and all structures.īasically, most missions in Dune II amount to "build up your base from scratch, then wipe out all enemies". While in Dune II, there's only one desert terrain, Warcraft has forest, swamp and dungeon terrain types. Apart from the medieval theme in general and, as a consequence, a lot of close range attack units, these are as follows: Warcraft: Orcs & Humans introduced quite a few new concepts that contributed to the development of the RTS genre. The only real problem with Warcraft: Orcs & Humans is that it got overshadowed by its own sequel Some people say this is little more than a Dune II clone in a medieval setting, while other argue that Blizzard simply plagiarized the Warhammer universe, but honestly, I don't care. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |